This wad was VERY good, but I don't understand your enemy placement. Enemies were placed randomly with very little fair difficulty curve, but the level design was excellent and reminded me of Plutonia
Thanks, but this is an old project. So yeah, it wasn't too much like professional Doom maps.
It was still exceptionally good. It was literally just the enemy placement, there were no issues like misaligned textures, HOMs etc
il check it out.
Can you give some info on the WAD?